﻿using GameEngine.Clients.Silverlight.View.Components;
using GameEditor.View;
using SilverlightClientEditor.View.Components;
using GameEditor.View.Components;

namespace SilverlightClientEditor.View
{
    /// <summary>
    /// </summary>
    /// <typeparam name="MyBaseUIElementType"></typeparam>
    public class SilverlightLevelEditorMenuMediator : LevelPropertiesEditor_MenuMediator<int>
    {
        public SilverlightLevelEditorMenuMediator(
            string name,
            ILevelEditorMenuView<int> view, 
            string outCommand)
            : base(name, view, outCommand)
        {
        }

        public new LevelPropertiesEditorUC ViewComponent
        {
            get { return base.ViewComponent as LevelPropertiesEditorUC; }
        }
    }
}